
The new open world: The Hot Wheels theme park may not be huge, but its design is one of the most spectacular and fascinating things I have ever seen in the open world genre. Yes, of course you can also drive the more than 600 other Forza vehicles on the plastic tracks, but there would definitely have been more in it. The DLC only provides ten new racers, of which only four are real Hot Wheels. The most disappointing aspect for Hot Wheels fans, however, is the sparse supply of cars. In the long run, the 80 additional Hot Wheels tracks for the editor should help. The repertoire of courses provided is also rather limited with 18 tracks. The only really new features are balloons that you can burst. The Hot Wheels theme park combines jungle, ice and canyon worlds in a very small space – connected by a central roller coaster nexus.Īs usual, the world is peppered with racing events, drift and speed zones as well as jumps. The Hot Wheels world is not particularly large (one circuit measures just over 25 kilometres), but it is very varied with four different biomes. As is already the tradition with Forza Horizon, the existing open world is not expanded, but a separate, but also completely new game world is added. How much scope is there in the Hot Wheels DLC?Īfter installing the DLC, which weighs around 11 gigabytes, you can travel from Mexico to the separate Hot Wheels theme park after a short introductory expedition. However, the addon also unnecessarily gives away potential, so that I can”t recommend it to everyone at the price of 20 euros. And yes, driving through orange plastic loops at 400 km/h is a lot of fun. In other words: I”ve always had a soft spot for little speedsters, so a Hot Wheels DLC for the great Forza Horizon 5 is knocking down open garage doors for me. However, neither from fighting nor from running around and falling down, but because I preferred to take toy cars to bed instead of cuddly toys. We tell you for whom the Hot Wheels add-on is worthwhile.Ī little story from my childhood: When I was three years old, I always had bruises everywhere. The first big DLC for Forza Horizon 5 shines with crazy roller coaster constructions, but disappoints in other areas.


FORZA HORIZON 5 TEST HORIZON APEX FREE
nothing really felt transformative, but the game is so beautiful already that i can't really complain, especially as a free upgrade. Overall, i always welcome upscaling upgrades to any and all games, and am especially happy when its as wide ranging as this one is, including both DLSS and FSR 2.2, along with the boosted raytracing and the DLAA to fuck around with.

granted, this happened after i switched to 4K with DLSS performance (everything still maxed w/o raytracing) for a true stress test and could have been a result of running far beyond my card's VRAM, but neither of these glitches are ones i've come across before in my 120+ hours of play. Weirder still was another road texture glitch i faced near the end of my play session, this time the road ahead looking corrupted and becoming a weird cross hatch mess of grey, pixelated strands. after letting the settings be for a time and driving far enough away, they would eventually disappear, but i never dealt with that before. very weird, but could just be artifacting from me messing around with settings in quick succession.
FORZA HORIZON 5 TEST HORIZON APEX UPDATE
Oddly enough though, this update introduced a weird glitch into my game i haven't seen before personally but had heard about others having: weird black splotches all over the road surface, almost looking like shadows under the top road texture, between the painted lines and the bottoms of potholes but still visible. i'm no Alex Battaglia tho, so i'll wait for some DF coverage to see if anything else was changed.

a welcome addition, no doubt, but one that still confuses me as to why it wasn't just an option in the first place. DLSS and FSR were comparable to me, with FSR noticeably being a bit fuzzier but giving about the same fps boost.ĭespite my hopes, the raytracing is kind of a bummer because it appears to just be the same car self-reflection RT that was already in the forzavista mode, as others have stated. To my eye, i honestly didn't notice any DLSS ghosting, but i could be jaded from playing a lot of Death Stranding, which had TERRIBLE DLSS ghosting unless you swapped the DLL file. turning DLSS off generally lost me ~10fps, but my GPU utilization isn't at 100% at this resolution so it's probably CPU bottlenecked. Running everything maxed out w/o raytracing on at 1440p with DLSS quality on a 2080 Super, i'd get around 80-90fps, dropping to the 70s when in the super dense forest area of the map.
